We’d love to hear from you. Whether you have a question that you’d like us to answer as part of our FAQ,  you’ve identified something that just doesn’t quite look right in one of our tutorials, you have a business opportunity or for any other reason, please use this simple form to contact us.

We’ll do our best to provide a prompt response.

Like what you see?...pass it on!

Spritesheets

Finally, we are going to show how to setup and use a spritesheet in AGK. A spritesheet is simply a single image that contains multiple sprites. If you have an image of sprites of the same size, they are extremely easy to use in AGK Studio. Let’s take a look at the process. First, we need a sprite sheet, like the following:

AppGameKit Spritesheet example

This sheet is composed of a single row with 11 columns. Add a spritesheet to the media in your project, then simply drag it into the scene but off-screen, like so:

AppGameKit Drag Sprite to Scene

Next in the scene manager, right-click the thumbnail of the imported asteroids and click Setup Sprite Sheet.

AppGameKit Setup Sprite Sheet

Next, a dialog will pop up asking us to define the dimensions of our sprite sheet, in this case, 1×11. Finally, click Add Sprite Sheet.

AppGameKit Add Sprite Sheet

Now you will notice all of the individual sprites in the sheet are available in Scene Manager:

AppGameKit Scene Manager

You can now delete the source image from your scene if you wish. At this point, you can simply select a sprite from the list to go into painting mode.

AppGameKit Painting Mode

Adding Bullets and Sounds<<PreviousTable of Contents

Like what you see?...pass it on!

script ends --->